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OpenGL/glteximage4dext(3) -- specify a four-dimensional texture image
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target Specifies the target texture. Must be GL_TEXTURE_4D_SGIS or GL_PROXY_TEXTURE_4D_SGIS. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. internalformat Specifies the internal storage format of the texture image. it must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4_EXT, GL_ALPHA8_EXT, GL_ALPHA12_EXT, GL_ALPHA16_EXT, GL_LUMINANCE, GL_LUMINANCE4_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE12_EXT, GL_LUMINANCE16_E... |
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OpenGL/gltexparameter(3) -- set texture parameters
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target Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_DETAIL_TEXTURE_2D_SGIS, or GL_TEXTURE_3D_EXT. GL_TEXTURE_4D_SGIS. pname Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_PRIORITY, GL_... |
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OpenGL/gltexsubimage1d(3) -- specify a one-dimensional texture subimage
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target Specifies the target texture. Must be GL_TEXTURE_1D. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. width Specifies the width of the texture subimage. format Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_ABGR_EXT, ... |
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OpenGL/gltexsubimage1dext(3) -- specify a one-dimensional texture subimage
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target Specifies the target texture. Must be GL_TEXTURE_1D. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. width Specifies the width of the texture subimage. format Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_ABGR_EXT, GL_LUMINANCE, and... |
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OpenGL/gltexsubimage2d(3) -- specify a two-dimensional texture subimage
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target Specifies the target texture. Must be GL_TEXTURE_2D. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. width Specifies the width of the texture subimage. height Specifies the height of the texture subimage. format Specifies the format of the pixel data. The following... |
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OpenGL/gltexsubimage2dext(3) -- specify a two-dimensional texture subimage
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target Specifies the target texture. Must be GL_TEXTURE_2D or GL_DETAIL_TEXTURE_2D_SGIS. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. width Specifies the width of the texture subimage. height Specifies the height of the texture subimage. format Specifies the format of ... |
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OpenGL/gltexsubimage3d(3) -- specify a three-dimensional texture subimage
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target Specifies the target texture. Must be GL_TEXTURE_3D. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. zoffset Specifies a texel offset in the z direction within the texture array. width Specifies the width of the texture subimage. height Specifies the height of the ... |
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OpenGL/gltexsubimage3dext(3) -- specify a three-dimensional texture subimage
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target Specifies the target texture. Must be GL_TEXTURE_3D_EXT. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. zoffset Specifies a texel offset in the z direction within the texture array. width Specifies the width of the texture subimage. height Specifies the height of ... |
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OpenGL/gltexsubimage4dext(3) -- specify a four-dimensional texture subimage
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target Specifies the target texture. Must be GL_TEXTURE_4D_SGIS. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. zoffset Specifies a texel offset in the z direction within the texture array. woffset Specifies a texel offset in the w direction within the texture array. wid... |
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OpenGL/gltexturecolormasksgis(3) -- enable and disable the storing of texture element color components
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red, green, blue, alpha Specify whether red, green, blue, alpha, luminance, or intensity components will or will not be stored when defining a texture image. The initial values are all GL_TRUE, indicating that all color components determined by the internal format of the texture image will be stored. |
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OpenGL/gltranslate(3) -- multiply the current matrix by a translation matrix
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x, y, z Specify the x, y, and z coordinates of a translation vector. |
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OpenGL/glubegincurve(3) -- delimit a NURBS curve definition
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nurb Specifies the NURBS object (created with gluNewNurbsRenderer). |
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OpenGL/glubeginpolygon(3) -- delimit a polygon description
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tess Specifies the tessellation object (created with gluNewTess). |
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OpenGL/glubeginsurface(3) -- delimit a NURBS surface definition
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nurb Specifies the NURBS object (created with gluNewNurbsRenderer). |
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OpenGL/glubegintrim(3) -- delimit a NURBS trimming loop definition
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nurb Specifies the NURBS object (created with gluNewNurbsRenderer). |