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 OpenGL/glresethistogramext(3) -- reset histogram table entries to zero
    target Must be GL_HISTOGRAM_EXT.
 OpenGL/glresetminmax(3) -- reset minmax table entries to initial values
    target Must be GL_MINMAX.
 OpenGL/glresetminmaxext(3) -- reset minmax table entries to initial values
    target Must be GL_MINMAX_EXT.
 standard/glresources(3) -- X resources used by GL programs
    These resources control the behavior and appearance of the popup menus displayed by defpup(3G). Some IRIX 4.0 programs use menus that look the same, but aren't controlled by exactly the same resources. Two examples of programs with similar-looking, but non-GL, menus would be workspace(1) and wsh(1). menu.overFirst Menu.OverFirst If this resource is specified and is set to "True" then when the popop menu is first drawn, it will be placed so that the first menu item is automatically selected. S...
 OpenGL/glrotate(3) -- multiply the current matrix by a rotation matrix
    angle Specifies the angle of rotation, in degrees. x, y, z Specify the x, y, and z coordinates of a vector, respectively.
 OpenGL/glsamplemasksgis(3) -- define mask to modify multisampled pixel fragments
    value Specifies coverage of the modification mask. Clamped to the range [0, 1]; zero implies no coverage, and one implies full coverage. invert GL_FALSE to use the modification mask implied by value; GL_TRUE to use the bitwise inverse of that mask.
 OpenGL/glsamplepatternsgis(3) -- set pattern for multisampling
    pattern A symbolic constant that indicates the sampling pattern to be used when multisampling is enabled. The allowable values are GL_1PASS_SGIS, GL_2PASS_0_SGIS, GL_2PASS_1_SGIS, GL_4PASS_0_SGIS, GL_4PASS_1_SGIS, GL_4PASS_2_SGIS, and GL_4PASS_3_SGIS.
 OpenGL/glscale(3) -- multiply the current matrix by a general scaling matrix
    x, y, z Specify scale factors along the x, y, and z axes, respectively.
 OpenGL/glscissor(3) -- define the scissor box
    x, y Specify the lower left corner of the scissor box. Initially (0, 0). width, height Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
 OpenGL/glselectbuffer(3) -- establish a buffer for selection mode values
    size Specifies the size of buffer. buffer Returns the selection data.
 OpenGL/glseparablefilter2d(3) -- define a separable two-dimensional convolution filter
    target Must be GL_SEPARABLE_2D. internalformat The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_...
 OpenGL/glseparablefilter2dext(3) -- define a separable two-dimensional convolution filter
    target Must be GL_SEPARABLE_2D_EXT. internalformat The internal format of the convolution filter kernel. The allowable values are GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY_EXT, GL_RGB, and GL_RGBA. width The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) height The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) format The format of the pixel data in row and column....
 OpenGL/glshademodel(3) -- select flat or smooth shading
    mode Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH.
 OpenGL/glsharpentexfuncsgis(3) -- specify sharpen texture scaling function
    target The target to which the scaling function will be applied. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D_EXT. n The number of scaling function samples in points. points An array of scaling function samples, each of which is a (level- of-detail, function-value) pair.
 OpenGL-GLS/glsintro(3) -- Introduction to the OpenGL Stream Codec
    The GLS API and encodings are subject to change during the OpenGL ARB multivendor standardization process for GLS, which is not yet complete. Due to the multivendor standardization process, the GLS API and binary stream encodings that are supported in this release are NOT compatible with the GLS API and binary stream encodings that were supported in IRIX 6.2. Page 7 glsIntro(3G) OpenGL Stream Codec glsIntro(3G) The GLS text stream encoding supported in this release is compatible with the GLS tex...
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