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OpenGL/glprioritizetextures(3) -- set texture residence priority
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n Specifies the number of textures to be prioritized. textures Specifies an array containing the names of the textures to be prioritized. priorities Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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OpenGL/glprioritizetexturesext(3) -- set texture residence priority
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n The number of textures to be prioritized. textures An array containing the names of the textures to be prioritized. priorities An array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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OpenGL/glpushattrib(3) -- push and pop the server attribute stack
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mask Specifies a mask that indicates which attributes to save. Values for mask are listed below. |
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OpenGL/glpushclientattrib(3) -- push and pop the client attribute stack
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mask Specifies a mask that indicates which attributes to save. Values for mask are listed below. |
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OpenGL/glpushmatrix(3) -- push and pop the current matrix stack
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void glPopMatrix( void ) |
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OpenGL/glpushname(3) -- push and pop the name stack
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name Specifies a name that will be pushed onto the name stack. |
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OpenGL/glrasterpos(3) -- specify the raster position for pixel operations
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void glRasterPos2dv( const GLdouble *v ) void glRasterPos2fv( const GLfloat *v ) void glRasterPos2iv( const GLint *v ) void glRasterPos2sv( const GLshort *v ) void glRasterPos3dv( const GLdouble *v ) void glRasterPos3fv( const GLfloat *v ) void glRasterPos3iv( const GLint *v ) void glRasterPos3sv( const GLshort *v ) void glRasterPos4dv( const GLdouble *v ) void glRasterPos4fv( const GLfloat *v ) void glRasterPos4iv( const GLint *v ) void glRasterPos4sv( const GLshort *v )... |
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OpenGL/glreadbuffer(3) -- select a color buffer source for pixels
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mode Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS -1. |
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OpenGL/glreadpixels(3) -- read a block of pixels from the frame buffer
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x, y Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. width, height Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. format Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_AB... |
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OpenGL/glrect(3) -- draw a rectangle
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x1, y1 Specify one vertex of a rectangle. x2, y2 Specify the opposite vertex of the rectangle. |
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OpenGL/glreferenceplanesgix(3) -- define a reference plane for coplanar geometry
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equation Specifies a four-element array containing the plane equation coefficients of a reference plane which will be used to generate depth values for pixel fragments. The coefficients of x, y, and z are the first three elements of the array, respectively, and the constant term is the fourth. The plane equation is specified in object coordinates. The default is equivalent to (0,0,1,0) in window coordinates.... |
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OpenGL/glrendermode(3) -- set rasterization mode
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mode Specifies the rasterization mode. Three values are accepted: GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is GL_RENDER. |
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OpenGL/glresethistogram(3) -- reset histogram table entries to zero
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target Must be GL_HISTOGRAM. |