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 OpenGL/glcopytexsubimage2dext(3) -- copy pixels into a 2D texture subimage
    target The target texture. Must be GL_TEXTURE_2D or GL_DETAIL_TEXTURE_2D_SGIS. level The level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset A texel offset in the x direction within the texture array. yoffset A texel offset in the y direction within the texture array. x The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array. y The y coordinate of the lower-left corner of the pixel rectangle t...
 OpenGL/glcopytexsubimage3d(3) -- copy a three-dimensional texture subimage
    target Specifies the target texture. Must be GL_TEXTURE_3D level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. zoffset Specifies a texel offset in the z direction within the texture array. x, y Specify the window coordinates of the lower left corner of the rectangular region ...
 OpenGL/glcopytexsubimage3dext(3) -- copy pixels into a 3D texture subimage
    target The target texture. Must be GL_TEXTURE_3D_EXT level The level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset A texel offset in the x direction within the texture array. yoffset A texel offset in the y direction within the texture array. zoffset A texel offset in the z direction within the texture array. x The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array. y The y coordinate of the ...
 OpenGL-GLC/glcremovecatalog(3) -- remove a catalog from the catalog list
    inIndex Specifies the string to remove from the catalog list GLC_CATALOG_LIST.
 OpenGL-GLC/glcrenderchar(3) -- render a character
    inCode Specifies the character to render.
 OpenGL-GLC/glcrendercountedstring(3) -- render a string of a specified number of characters
    inCount Specifies the number of elements in the string to be rendered. inString Specifies the array of characters from which to render inCount elements.
 OpenGL-GLC/glcrenderstring(3) -- render a string
    inString Specifies a zero-terminated string of characters.
 OpenGL-GLC/glcrenderstyle(3) -- assign a value to the variable GLC_RENDER_STYLE
    inStyle Specifies the value to assign to the variable GLC_RENDER_STYLE.
 OpenGL-GLC/glcreplacementcode(3) -- assign a value to GLC_REPLACEMENT_CODE
    inCode Specifies an integer to assign to GLC_REPLACEMENT_CODE.
 OpenGL-GLC/glcresolution(3) -- assign a value to GLC_RESOLUTION
    inVal Specifies a floating point number to be used as resolution.
 OpenGL-GLC/glcrotate(3) -- multiply GLC_BITMAP_MATRIX by a rotation matrix
    inAngle Specifies the angle of rotation around the Z axis, in degrees.
 OpenGL-GLC/glcscale(3) -- multiply GLC_BITMAP_MATRIX with a general scaling matrix
    inX Specifies the scale factor along the x axis. inY Specifies the scale factor along the y axis.
 OpenGL-GLC/glcstringtype(3) -- assign a value to GLC_STRING_TYPE
    inStringType Value to assign to GLC_STRING_TYPE.
 OpenGL/glcullface(3) -- specify whether front- or back-facing facets can be culled
    mode Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
 OpenGL/gldeleteasyncmarkerssgix(3) -- delete markers for tracking asynchronous commands
    marker Specifies the first marker value to delete. range Specifies the number of contiguous marker values to delete.
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