target The target texture. Must be GL_TEXTURE_2D or GL_DETAIL_TEXTURE_2D_SGIS. level The level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset A texel offset in the x direction within the texture array. yoffset A texel offset in the y direction within the texture array. x The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array. y The y coordinate of the lower-left corner of the pixel rectangle t...
target Specifies the target texture. Must be GL_TEXTURE_3D level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. zoffset Specifies a texel offset in the z direction within the texture array. x, y Specify the window coordinates of the lower left corner of the rectangular region ...
target The target texture. Must be GL_TEXTURE_3D_EXT level The level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset A texel offset in the x direction within the texture array. yoffset A texel offset in the y direction within the texture array. zoffset A texel offset in the z direction within the texture array. x The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array. y The y coordinate of the ...
inCount Specifies the number of elements in the string to be rendered. inString Specifies the array of characters from which to render inCount elements.
mode Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.